Arrow keys (or WASD): move around the map. Walk into people to talk, chests to open them, and monsters to fight them. Enter or Space: talk / use whatever you're facing (rest at a campfire, unlock a door). I: your bag of items · C: character sheet · J: quest journal · Esc: menu and save.
Battles
Battles take turns. On your turn, use the arrow keys to pick an action and press Enter (or click it).
Backspace or Esc goes back. Number keys 1-8 pick an option straight away.
The d20
Almost everything is decided by rolling a twenty-sided die. When you attack, you roll a d20 and add your bonus. If the total is at least the enemy's
Armor Class (AC), you hit! A natural 20 is a critical hit (double damage dice). A natural 1 always misses.
Skill checks work the same way: roll a d20, add an ability bonus, and try to beat the DC (difficulty).
Abilities
STR Strength: hitting with heavy weapons, lifting, scaring. DEX Dexterity: bows, dodging, picking locks.
CON Constitution: health. INT Intelligence: wizard spells, riddles. WIS Wisdom: cleric spells, noticing traps.
CHA Charisma: talking people into things.
Rest at campfires and inns to heal and get your spells back. Your game saves when you rest, after each battle, and when you enter a new area.
Choose a Campaign
Each campaign is its own adventure with its own hero.
Create Your Hero
Hero
1Name
2Race
3Class
4Look
Skin
Hair
5Ability Scores
Click two scores to swap them. Your best rolls start in your class's most important abilities.
←↑↓→ move · Enter talk / use · I items · C character · J journal · Esc menu